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Index

SECTION 2 - Modeling and Detail Editor


15] How can I simulate underwater ambient?
    (little tip by Curcio Nicholas)

Enter the detail editor and follow these six steps:

1. Take a sphere and make it a blue color; 2. Remove approx. the top 2/3 of the sphere; 3. Apply the "crumpled" texture (3.x); 4. Apply the "transpar" texture (3.x); 5. Add an axis, and make it white light source; 6. Place the axis above the piece of sphere and group them.

Enter the stage editor, place this object high above your scene; the light coming through the crumpled spots makes a great underwater effect.

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